Purpose: The main purpose is for enrolled
4Hers to learn more about their sheep project and related areas, and making
the process an enjoyable one.
Basic Conduct: It is implicit that all participants use 4H guidelines
for good conduct and behavior at all times. This means respect other teams,
players and officials with proper language and actions.
Teams: One goal would be to have teams to
be from the same county. For this session, teams will be mixed ages. Coaches
should use every effort to balance teams with respect to age categories.
Seniors: Any 4Her reaching their 14th
birthday by January 1 of the current year.
Juniors: Any 4Her reaching their 11th
birthday by January 1 of the current year.
Novice: Any 4Her not having
reached their 11th birthday by January 1 of the current year.
Questions: A special
thank you to Dr. Michael Thonney, Professor of Animal Science at Cornell University
College of Agriculture & Life Sciences, for providing questions. Some references
used are Dr. Thonney’s notes for his Animal Science Sheep Course and SID Youth
Materials. For future Sheep Quiz Bowls, questions can be submitted by other
interested parties. There are many potential sources including text books and
SID materials.
The following
resources are recommended. They are ideal for developing Sheep Bowl and Animal
Science Skillathon contest questions.
PRIMARY
RESOURCES:
1. SID – Sheep Industry
Development Sheep Production Handbook. The 7th edition was published by the
American Sheep Industry Association, Inc. at 6911 South Yosemite Street, Centennial,
Colorado, 80112. 303-771-3500. Current price is $57.45, plus S&H. Quantity
discounts are available. For more info contact: info@sheepusa.org or http://www.sheepusa.org/
2.
On-line 4-H Sheep Production Handbook 1994. This book
is posted on the Cornell University Animal Science Department 4-H Sheep web
site. Written by Warren Gill, Ralph F. Hall & Jim Neel - University of Tennessee.
When downloaded, this 10-chapter guide will fill a 1-˝ inch, 3 ring binder.
Adobe Acrobat is required to view and print the materials.
3.
Your Sheep: A Kid’s Guide to Raising and Showing. 1993.
by Paula Simmons and Darrell Salsbury, DVM. Storey Communications, Inc. Schoolhouse
Road, Pownal, Vermont 05261. Current price $12.95.
4.
Cornell
Sheep Program Website http://www.sheep.cornell.edu/
Answering
All participants must
wait to be recognized by name before answering any question. One warning will
be given for any infraction. The second & each subsequent infraction results
in the loss of one point.
Who
can answer
Since we are having mixed
teams, the toss up questions will be designated for certain team members. For
example, any participant can answer senior questions; juniors or novice participants
can answer junior questions. Novice questions can only be answered by novices.
This is designed to give adequate chances for all team members to answer regardless
of skill level. The questions are specifically designed with age levels in
mind.
Bonus Questions:
Some toss up questions will
have bonus follow-ups. These are questions that have multiple part answers
relating to the toss up question. Bonus questions are answered by the team
that correctly answers the toss up. It is up to the team coach to designate
how and who will answer the bonus questions. It can rotate within the match.
For example player 1 may answer the first bonus followed by player 2. Or one
player may answer all bonus questions for each question. There will be a 45
second time limit for answering bonus questions. Contestants can confer with
team members during this period of time.
Stealing
answers:
If a team cannot answer
all parts of the bonus, the opposing team can “steal” the answers. They may
answer the balance of the questions. If they answer more bonus portions than
the first team, the second team gets the entire correct bonus answers for both
teams.
Scoring:
All questions, (toss up or bonus) are worth 1 point. Unless otherwise designated,
contestants will have 15 seconds to answer toss up questions.
Match time will be agreed
upon at the start of play. Match time will vary from 5 minutes to 15 minutes
depending upon the total number of participants.
Officials:
1)
Moderator:
The moderator will ask all
questions to the participants. Upon request, the question maybe repeated once,
if no correct answers are given.
2)
Judges:
The goal is to have 3 judges to rule on any questions that may arise during play.
3)
Scorekeeper:
There shall be at least
one score keeper to keep track of scores. They may confer with the moderator
or judges if necessary.
The format of match play
will be determined that day. While the preference is for all players to be
enrolled in the NYS 4H Sheep Project, others may join if the need arises. Any
and all suggestions for future Sheep Quiz Bowls such as: times, rules, formats
and other suggestions are very welcome. Please refer to your local 4H educator
to submit suggestions.